damn it! i told you to SPARKLE!
Hooo!
So ten days since my last post... what can i say? Ive been taking it easy i guess. Oh well! Its CHRISTMAS HOLIDAYS! I can afford to relax for a bit.
So here they are! These are the first renderings from my film! The first result of my texturing and lighting. All of the texture maps, bump maps, reflection maps, and transparency maps were painted by me in Open Canvas! Im gonna try to have most of my sets textured and lit by the end of the holidays. These renderings are from the subway/train station. The bottom two are the closest to the final product out of all of them. The rest are explorations to get to that final result. In the close up of the wall, you can see the changes i fooled around with in the tile floor. I plugged a "ramp" into the reflection output of the floor shader to make the floor most reflective when viewed at certain angles... its supposed to simulate the resinol effect that you sometimes see on certain surfaces.. i think i spelled that wrong... maybe. There are other things that i fiddled around with... but i dont want to bore you guys too much.
Look out for a more complete rendering!
9 Comments:
sweeeet. what did u use for rendering (maya software, mental ray)?
i'm glad i dont have to worry about doing stuff like that in my film, much like how you're glad you dont have to worry about organing modeling and smooth binding, hehe.
Wow! Looking great Tim! That's one impressive looking train/subway station.
Well can't wait to see you over the holidays, later man.
tim, these are sweet dude. i'm getting more and more excited for all this robot action. Nice work.
hahahahahaha!
DAMMIT! I TOLD YOU TO SPARKLE!
hahahahahaha!
DAMMIT! I TOLD YOU TO SPARKLE!SPARKLE!
-Why would not Marianne come?
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I haven't seen these before.... purdy!!!!
nice job timbo :P
Tim!
WOW THESE ARE AWESOME!
Can't wait to see it finished!
-R.
wow, good work!
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